Build multiplayer games with Asobi

Asobi is an open-source game backend built on Erlang/OTP. Write your game logic in Lua or Erlang — both are first-class. Hot-reload it without kicking players. Self-host it or — soon — let us host it for you.

Start here

Why Asobi?

Write game logic in Lua (fast iteration, what game devs already know) or Erlang (behaviour-level control, maximum perf). Both run on the BEAM, giving you:

  • Restart-free hot reload. Deploy new code without disconnecting players. Works for both Lua bundles and Erlang beams. Nobody else on the market does this.
  • Fault tolerance. Crash one match, others keep running. OTP supervision trees isolate failures.
  • Concurrency. One process per match, one process per zone. Scales to hundreds of thousands on one node.
  • Mix-and-match. A mostly-Lua game can drop into Erlang for a hot loop. Both call the same asobi_match behaviour underneath.

Hosting

Asobi is fully self-hostable today — see the self-host guide. If you'd rather we run it for you, managed cloud hosting is coming at asobi.dev/cloud — join the waitlist there.

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These docs are new and growing. If a page is missing, shallow, or wrong: open an issue or drop into the Discord.