Meet Asobi: the multiplayer backend for indie 2D games
Godot, Defold, LÖVE, Phaser, Flame+Flutter. Five engines, one backend. Apache-2, Lua-scripted, self-host or managed. Here's the wedge and why the runtime makes it possible.
Read →Engineering notes, devlogs, and comparisons from the team building Asobi. Subscribe via RSS or follow the GitHub repo.
Godot, Defold, LÖVE, Phaser, Flame+Flutter. Five engines, one backend. Apache-2, Lua-scripted, self-host or managed. Here's the wedge and why the runtime makes it possible.
Read →Hathora ends game hosting on 2026-05-05 after its acquisition by an AI company. If you're running a game on it, you have two weeks. We wrote a migration guide, and we'll help you ship before the deadline.
Read →A game server is a phone switch with better graphics. Here's why the runtime that runs 40% of telecom is the right substrate for multiplayer games — and what that lets Asobi do that nothing else on the market does.
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