Live · console.asobi.dev

§ Cloud  EU-sovereign managed Asobi

A game backend
that won’t rug-pull you.

Managed Asobi, hosted in the EU. Open-source core so you can self-host the day we disappoint you. Create your environment and deploy in minutes.

Hathora shut down on 5 May 2026. Stormgate, Splitgate 2 and Predecessor lost their servers. If your backend vanishes tomorrow, what is your plan B?

01 / Sovereignty

EU-hosted. Not EU-washed.

Everything you run on Asobi Cloud stays on French-sovereign infrastructure. No US sub-processors. No CLOUD Act exposure. DPA ready from day one.

Your backend cannot get acqui-hired

The core engine is Apache-2 and lives on GitHub. If we close shop tomorrow, you pull the image, point DNS at your own server, and keep running. No lock-in. No cliff.

French-sovereign by default

Hosted on Scaleway, a French cloud provider, in EU regions. Explicit CLOUD Act protection in contract.

GDPR out of the box

Data export and deletion endpoints per player. 72-hour breach notification clause. DPA based on EU Standard Contractual Clauses.

Built for indies, priced for indies

Flat per-environment pricing, no per-seat surprises. See current plans on the console.

Hot-reload Lua. Ship during the playtest.

Your match logic is a Lua file running inside the BEAM. Upload a new version and it swaps in without restarting matches. Nakama’s had this as an open issue since 2018.

02 / Proof

Numbers we’ve actually measured

Real WebSocket load against a single 8-core BEAM node. Benchmark scripts are in the repo so you can reproduce them.

Throughput

49,000msg/sec

Zero drops. 10.7 ms p50 round-trip. Single 8-core node.

Concurrency

4,613ws conns

Zero failures. ~15 KB RAM per connection. Room for 100K+.

World scale

2,000×2,000zone grid

MMO-scale spatial grid, 500 players, 208 MB RAM, zero errors.

03 / Start

Ready to ship?

Sign up on the console, create an environment, and deploy your Lua with the asobi CLI. New to Asobi? The quick start walks you through it end to end.

Create your environment →

Then follow the quick start to deploy your first game.